Antoine Côté-L'Écuyer

Toxic City demo

— PROJECT NAME

Toxic City


— ROLE

Gameplay programmer,

artist


— DATE AND AFFILIATION

December 2020,

College of Maisonneuve

Turn-based RPG in which the player takes control of a team of mutated monsters in order to eliminate the humans of the city.

What I worked on

Character movements, enemy encounters, turn-based system, item effects, main character art, animation programming.

What I learned

In this project I learned to create a turn-based gameplay system akin to that of Chrono Trigger, or the older Final Fantasy titles, where you can choose actions on every team character’s turns from a list, use items or run away from combat. I made this system without the use of any tutorials, which still makes me proud to this day.

Challenges

The turn-based system had its lot of challenges. Among those, the main one was to have the characters queue up for their actions : even if multiple enemies have their action ready, they had to wait for the next available moment.

At the time, making a randomizer to have different enemies in every encounter was a challenge as well.